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software development and UX/UI design
#1
Mockups play a crucial role in the tech industry, especially in software development and UX/UI design. They help bridge the gap between concept and final product by providing a visual representation before coding begins. But I often wonder, how detailed should a mockup be? Should it include full functionality, or is a static design enough for most cases? I’d love to hear different perspectives on this, especially from those who work in web and app development!
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#2
The level of detail in a mockup really depends on the project stage and purpose. In the early stages, static mockups are often sufficient to convey layout and design. However, as the project progresses, interactive prototypes become more valuable, allowing stakeholders to test user flows and interactions. A great article discussing this is here https://thevisualcommunicationguy.com/20...ce-design/. It highlights how mockups help prevent design misunderstandings and save time. In my experience, interactive mockups improve collaboration between designers and developers, ensuring smoother transitions from design to development. That said, excessive detail in early mockups can slow things down, so finding the right balance is key. Would love to hear how others approach this!
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#3
Mockups are undeniably important in modern tech workflows. They serve as a blueprint that helps designers, developers, and stakeholders align their vision. Whether static or interactive, they provide clarity before the coding phase begins. While some prefer minimalistic wireframes, others invest in high-fidelity prototypes. In the end, the choice depends on project needs, budget, and timeline. It’s always fascinating to see how different teams approach this process!
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